Transformers: BattleGrounds: Wasted Potential

Developed by Coatsink and published by Outright Games Ltd., Transformers: Battlegrounds was either going to be a success or an absolute waste of time. If you’re not familiar with Outright Games, they are a family-friendly gaming company. Not all of their games feel like a complete waste of time, so I was hopefully optimistic about Transformers: Battlegrounds. Sadly, this game fails on every major front for me. The combat is underdeveloped, the voice lines are cringy, and I could feel the lack of effort put into most of the game I had played. 

Turn explanation

Low Effort

Everything about Transformers: BattleGrounds, aside from the art style, screams low effort and underdeveloped. 

The production value appears to be extremely low, and although I recognize the games’ target audience is children, come on. 

The combat system is inspired by XCOM but has none of the polish: The system is boring to play and provides little to no gameplay value. Instead of this combat system, Battlegrounds could have benefited from being a hack and slash game. 

The art style is fine.


The first thing to turn me off about this game was the number of microtransactions I could see from the moment I started the game. Most of them are skins, but it is never a good sign to me when the first thing I see for a new game is a ton of additions that frankly don’t make sense.


I find this game to be a massive disappointment in every way. The combat is stale, and all of the best parts of XCOM combat have been removed. Although the art style is fine, a lot of the game is static, and the environments are bland. 

The setup for a human having to direct the transformers was weird and frankly lazy. However, I understand the target audience for the game is children. More effort could have been put in all around. 

Go Home Dinosaurs: Full Game Review: Not for tower defense veterans

Here they come!

Go Home Dinosaurs was released on Steam in 2013 by Fire Hose Games. The premise is fairly simple. You have to stop hoards of dinosaurs from crashing your BBQ and stealing all the steaks. The towers in this game act like puzzle pieces and must be fit in accordingly. Go Home Dinosaurs has 60 levels for the price of $9.99 on Steam. For that price tag, you’re getting plenty of levels to play.

I judged this game too early 

When I downloaded Go Home Dinosaurs, I was convinced it would look and play like a mobile game. By the second level, I was wrong. Go Home Dinosaurs has a refreshing level of polish and thought. 

The art style is charming, especially for the dinosaurs. The style works well for each level, and the towers are well designed on the outside. Go Home Dinosaurs should not be underestimated solely by its appearance. 

One level example.

The towers could have used more time 

In a tower defense game, the most important element is the towers. The gimmick of Go Home Dinosaurs is that each tower is a puzzle piece, meaning you can’t use every tower on every level. I find myself constantly trying to use my favorite towers, only for them not to fit. 

Some of the towers I had.

Tower Economy

To buy more towers during a level, you have to gather and spend coconuts. Some towers cost three coconuts, and some cost as many as seven. The tower economy is strange because of the puzzle aspect of the game. 

The upgraded rock shooter is seven coconuts and takes up a larger area than the three coconut shooters. The developers appeared to have tied in the strength of a tower to the size and shape. For the most part, this makes sense, except the meteor launcher that you can purchase for eight coconuts becomes obsolete if you use a couple of smaller towers.

This all depends on what level you’re playing as well. In some instances, the meteor launcher will be the best you can use for an area, and other times it would be a waste to place it down.  

Tower Shape 

Although I like the gimmick of each tower being a puzzle piece, I hate how tower shapes seem to be decided. Each tower can only fit into a certain number of blocks, and of course, each tower can only do so much damage. 

Some of the shapes make no sense and appear to take up more space than they should. Other shapes seem too big for what the tower does.

Some of the dinosaurs don’t make sense with the tower selection in the game either.

The Dinosaurs 

The dinosaurs in the game and the available tower selection do not make sense. Some of the dinosaurs make the towers feel useless. Bruno acts as a meat shield for other dinosaurs to hide behind. The hitbox is unclear, and the hiding mechanic drives me nuts. In instances where it seems the tower should be hitting a dinosaur, it doesn’t because Bruno is in front. 

The best thing about the dinosaurs is the variety and art style. I wish Go Home Dinosaurs had larger maps so all of the dinosaurs could be utilized to their fullest potential. The tightness of each map makes it hard to track what dinosaurs are on the field as well. 

The Shop is so close to being useless 

The shop in Go Home Dinosaurs does not provide towers. Instead, it offers one-use items and skins. You can also purchase a vegetarian option: Although I get the sentiment, I can’t help but be confused as to why that’s even an option? Steaks and salads would make sense since some of the dinosaurs would prefer a salad over a steak. 

I digress. 

The one-use items are not useless, but I have never preferred taking them over another tower card. Since tower cards are limited, I like to take as many as the map allows. The skins are a nice touch. 

The shop would have been better if you could buy tower cards or more tower card slots. Go Home Dinosaurs has one of the worst shops I have ever seen. Luckily there are no microtransactions, and the coins can be earned as you play. 

Go Home Dinosaurs is a fun experience for fans of all ages 

Despite my nitpicking, I genuinely believe Go Home Dinosaurs is a fun experience. I would suggest Go Home Dinosaurs to anyone who likes tower defense games but does not want to spend a lot of time planning and buying upgrades. 

Go Home Dinosaurs is perfect for kids. The reading in the game is minimal, and the concepts are easy enough to understand, plus the art style screams kid-friendly. There are no curse words in the game. Go Home Dinosaurs does not feature any blood or gore either. Go Home Dinosaurs can be a fun place to start for fans new to the tower defense genre. 

Time to go home 

Go Home Dinosaurs is a game I do not regret playing. Although it lacked the depth I enjoy in tower defense games, I found myself itching to progress to the next level. The shop is one of my biggest complaints about the game because it feels tacked on. 

Go Home Dinosaurs would be best enjoyed by children or people who are looking for a more straightforward tower defense game. The tower system works for its purpose but could be better. You can tell when levels are specifically designed to be used with certain towers. 

Go Home Dinosaurs will be receiving a 5/10 because of the animations and lack of depth. However, the game is fun to play, and I can recommend it if you pick it up on sale. 

Rating: 5 out of 10.
Victory Screen.

I took all the screenshots in this article during my play-through. Please do not use these screenshots or this article for any reason.

Go Home Dinosaurs: Mini-Review: A fun tower defense game, mostly.

Go Home Dinosaurs is a fun tower defense game released on Steam in 2013. The premise is straightforward. You have to defend your barbeque from dinosaurs using a variety of traps that each have a different shape.

The gimmick for this tower defense game is the puzzle pieces. Each trap can only fit in a certain area, like Tetris: Not every trap will be usable on every map.

Not for veterans of tower defense games 

Tower defense games are some of my favorites to play. With that in mind, I can’t recommend this game to anyone who has played even a fraction of the tower defense genre. Despite having some complex elements, Go Home Dinosaurs does leave some to be desired. 

Great for newcomers 

Go Home Dinosaurs is a game I would recommend to newcomers! The store is not that complex and could probably be avoided. The traps are straightforward, and the levels are well designed. 

If you have never played a tower defense game, I suggest starting with Go Home Dinosaurs.


Go Home Dinosaurs is a fun tower defense game that lacks depth. Despite having some cool ideas baked into it, I could not stay interested long enough to recommend this game to genre veterans. 

Children and players who are not familiar with the genre will likely have a good time with this game. Go Home Dinosaurs has a fun art style and a simple premise that will make it easy to follow. If you’re looking for a more “advanced” tower defense game, this is not your game.

Go Home Dinosaurs will be receiving a 3/5 for its mini-review because of the lack of depth and the general uselessness of the store. Although I like the puzzle gimmick, it does get old fast. There is some variety in the traps you can use but not enough to justify some of the design details.

Rating: 3 out of 5.

I took screenshots used in this article. Do not use the content in this article for your own purposes.